![]() I could imagine Terminator as a real-time strategy and I was a big fan of Red Alert and Age of Empires back in the day but I wanted to capture the core experience of being a Tech-Com soldier,- you don’t get to use a CRT rifle scope in a point and click game. ![]() Straight up FPS, it was the only genre that made sense. What genre will this new Terminator game be it looks to be a FPS shooter but will it have any sub genres/other gameplay elements? Learning Unreal’s blueprints has been a master stroke in that regard I can design and build the game precisely as I want it, without having to rely on anybody else. I’m always looking for more people to join the cause but I have that one man army ego maniac streak in me where I need creative control over everything. It’s nice having people around I can bounce ideas off and mentor. ![]() It’s a little bit too much work for one person sometimes which is why I’m slowly gathering a team of like-minded people to help out. I began the project predominantly as an artist with a bit of technical know-how and over the course of it I’ve filled in all the gaps in my knowledge to the point where I can program, script, engineer, animate, the whole lot. My role is literally everything, I’ve finally reached that stage in my career where I can be jack of all trades, master of some. ![]()
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